Halloween at the Hall: After Dark – Dracula
This Halloween, step inside the shadows of Seaton Delaval Hall as Bram Stoker’s Dracula comes to life after dark.
Groups will be led on an immersive walk-through experience, complete with scares, surprises, and ghostly effects. Actors and soundscapes bring the story to life as you follow Dracula’s chilling journey, encounter his victims, and join the desperate race against time.
Once the story draws to a close, discover if Dracula’s curse is still lingering, before enjoying a well-earned marshmallow by the firepit.
Guided element approximately 60 minutes, plus free time to enjoy refreshments and soak up the atmosphere of the Hall in a different light. Who knows, maybe the bats will even come out to play!
Please note:
- Please arrive to Visitor Welcome.
- The hall gets very cold at night; please wrap up warm. Costumes welcome!
- This event uses stepped access points. Please call the hall on 0191 237 9100 to discuss your requirements before booking.
- Recommended age 9+. Children must be accompanied by a paying adult.
- Trigger warning: contains some realistic and gory depictions of people. We advise that this event is for ages 9+ but recognise this can be down to individual preference and therefore advise exercising caution when booking.
- The event is mostly a guided experience and will start promptly. Visitors are asked to arrive at least 15 minutes before their show start time as, due to the nature of the performance and guided experience, we are unable to accommodate late entry.
- Event takes place inside our historic buildings, please note: only service dogs are permitted entry.
- This event has been produced in partnership with Darklight Event Services.
Ticket options
This Halloween, step inside the shadows of Seaton Delaval Hall as Bram Stoker’s Dracula comes to life after dark.
Groups will be led on an immersive walk-through experience, complete with scares, surprises, and ghostly effects. Actors and soundscapes bring the story to life as you follow Dracula’s chilling journey, encounter his victims, and join the desperate race against time.
Once the story draws to a close, discover if Dracula’s curse is still lingering, before enjoying a well-earned marshmallow by the firepit.
Guided element approximately 60 minutes, plus free time to enjoy refreshments and soak up the atmosphere of the Hall in a different light. Who knows, maybe the bats will even come out to play!
Please note:
- Please arrive to Visitor Welcome.
- The hall gets very cold at night; please wrap up warm. Costumes welcome!
- This event uses stepped access points. Please call the hall on 0191 237 9100 to discuss your requirements before booking.
- Recommended age 9+. Children must be accompanied by a paying adult.
- Trigger warning: contains some realistic and gory depictions of people. We advise that this event is for ages 9+ but recognise this can be down to individual preference and therefore advise exercising caution when booking.
- The event is mostly a guided experience and will start promptly. Visitors are asked to arrive at least 15 minutes before their show start time as, due to the nature of the performance and guided experience, we are unable to accommodate late entry.
- Event takes place inside our historic buildings, please note: only service dogs are permitted entry.
- This event has been produced in partnership with Darklight Event Services.